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Digital Reality Mirrors Watch Dogs' World

A look at how a decade-old video game accurately predicted the rise of invasive surveillance tools and city-wide data networks.

··1 month ago·2 min read
a camera on a wall
Photo by Matthias Heil on Unsplash

When Ubisoft released Watch Dogs 2 in 2016, the game presented an unsettling, interactive simulation of San Francisco. For those engaged in the daily struggle against technological authoritarianism, the game’s depiction of hacktivist collectives battling surveillance systems felt less like science fiction and more like a mirror of their professional lives.

Predicting Insecure Surveillance Infrastructure

The game centers on the ability to compromise security cameras, a mechanic that echoes real-world security lapses. Before the game's release, researchers identified that automated license plate readers (ALPRs) in Louisiana were left exposed online, allowing unauthorized access to live feeds. Similar vulnerabilities persist, as researchers Benn Jordan, Jon “GainSec” Gaines, and 404 Media discovered at least 60 pan-tilt-zoom cameras from Flock Safety that were left exposed online.

Tracing Hidden Cellular Signals

In the game, players track cell-site simulators, or stingrays, which masquerade as legitimate towers to collect mobile data. The Electronic Frontier Foundation (EFF) developed a real-world tool named Crocodile Hunter to detect these cellular anomalies. This work has since evolved into the Rayhunter project, which utilizes mobile hotspots to identify suspicious activity at protests and borders.

The Proliferation of Surveillance Robots

The game features autonomous, pickle-shaped robots patrolling urban environments. In practice, companies like Knightscope deployed similar technology in public spaces between 2020-2021. Efforts to curb the weaponization of these and other automated systems have led to policy changes, such as the 2022 ban on police use of weaponized drones in San Francisco and the retirement of a subway robot by the New York Police Department in 2024.

Unified Operating Systems for Policing

The game's CTOS 2.0 is a centralized data-analytics platform that aggregates city-wide information. Today, companies including Axon and Flock Safety offer integrated products that perform similar functions. Axon’s Fusus platform, for example, allows for the centralized live-streaming of various surveillance inputs, including body-worn cameras.

  • 60: Number of pan-tilt-zoom cameras from Flock Safety found exposed online.
  • 2020-2021: Period when Knightscope robots were first deployed by companies and government agencies.
  • 2022: Year San Francisco banned the police department from weaponizing drones.
  • 2024: Year the New York Police Department retired its subway robot.

The convergence of fiction and reality suggests that the digital tools developed for urban management and law enforcement are increasingly indistinguishable from the dystopian systems portrayed in media. For the public, this suggests that the battle for digital rights is no longer confined to specific niche platforms but is instead embedded in the very infrastructure of modern metropolitan life.

#surveillance#privacy#eff#cybersecurity#gaming

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Iliyas

Founder & Editor, Xploitwire

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